CFP: Encyclopedia of Virtual Worlds and Environments
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CFP: Encyclopedia of Virtual Worlds and Environments


CFP: Encyclopedia of Virtual Worlds and Environments

We would like to invite you to consider contributing your expertise to a forthcoming book edited by me and Prof. Harrison Yang of the State University of New York at Oswego, entitled Encyclopedia of Virtual Worlds and Environments. This encyclopedia will include a variety of contexts and cover anthropological, psychological, pedagogical, sociological, and so forth approaches from both empirical and theoretical works on virtual worlds and environments. It will serve as a research reference, a pedagogical/informational guide, and a primary source in the area of virtual environments.

The coverage topics include, but are NOT limited to, the following:

Conceptual and Theoretical Perspective (issues and trends of virtual environment theories; chronicle reviews; modeling, design and strategies; etc.).

Types of Virtual Worlds and Environments (Collaborative Virtual Environments (CVEs) and/or Multiuser Virtual Environments (MUVEs); Immersive Virtual Environments (IVEs); Massively Multiplayer Online Role-Playing Games (MORPGs); Massively Multiplayer Online Games (MMOGs) and/or Massively Multiplayer Online [Games] (MMOs); Multiuser Domains (MUDs); and MUD Object Oriented (MOOs); etc.).

Platforms/Sites/Products of Virtual Worlds and Environments (Active Worlds; Barbie Girls; Club Penguin; Forterra Systems; Gaia Online; Habbo Hotel, Kaneva; Neopets; Second Life; The Sims Online; Teen Second Life; There; Whyville Zwinktopia; etc.).

Interface and Hardware Aspect (visual; tracking; auditory; primary use input (such as glove, body suit, exoskeleton, track ball, and 3-D mouse inputs, etc.); tactile; kinesthetic; full-body motion; and olfactory interface technologies; etc.).

Virtual Communities (behavioral, psychological, and cognitive issues of online users; community of practice; personal relationships; social interaction and exchange; legal and ethical considerations; etc.).

Virtual Learning Environments and Worlds (asynchronous and synchronous activities; e-learning, m-learning and e-commerce programs; fully online and blended approaches; research and practices on ANGEL Learning, Apex Learning, ATutor, Blackboard/WebCT, Claroline, CyberExtension, Desire21Learn, Dokeos, eCollege, eFront, FirstClass, Frog, Fronter, Glow Learn, ILIAS, iWebfolio, LAMS - the Learning Activity Management System, Moodle, Pass-port, Sakai, SharePointLMS, TK20, WebEx, and new features in virtual learning environments including wikis, blogs, games, RSS, 3-D virtual learning spaces, etc.).

Best Practices and Case Studies (evaluation and implementation in multidisciplinary; applications and training; personal experiences; creativity and innovation of projects; anthropological, psychological, pedagogical, sociological works on virtual worlds and environments; etc.)

Global Virtual Worlds and Environments Development and Management (model, technologies, programs, issues).

Trends of Virtual Worlds and Environments.

All Other Related Issues in Virtual Worlds and Environments.

In addition, the Possible List of Topics/Categories for the Encyclopedia of Virtual Worlds and Environments is provided for consideration. For more information about the encyclopedia and the recommended topics, please visit the website at: http://book.yuen.us

Should you accept this invitation, we would like to kindly ask that, on or before November 30, 2009, you submit via e-mail a 2-3 page article proposal clearly explaining the mission and concern of your proposed article. Should your proposal be accepted, you will be notified by December 31, 2009. Full articles of 1,500-3,500 words are expected to be submitted by February 28, 2010. Authors are required to follow the Full Article Submission Instructions when preparing their full articles. All submitted articles will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this encyclopedia. The book is scheduled to be published by IGI Global, www.igi-global.com, publisher of the IGI Publishing, Information Science Publishing, IRM Press, CyberTech Publishing, Information Science Reference, and Medical Information Science Reference imprints.

If you have any questions or concerns, please do not hesitate to contact us. We appreciate your consideration of this invitation and hope to hear from you soon!

Best wishes,

Dr. Harrison Yang
Professor
State University of New York at Oswego
[email protected]

Dr. Steve C. Yuen
Professor
The University of Southern Mississippi
[email protected]




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